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Basilisk Queen
Made with: Zbrush / Maya / Substance Painter / Photoshop
The concept was designed by me in Photoshop. Once the character art lead gave their approval, the basilisk was sculpted in Zbrush, zremeshed, UV'd, and then textured.
This was passed to an animator to rig and animate, and be put into the game.
Wireframe & Polycount
Final Basilisk Boss
Texture Maps
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