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Basilisk Queen

Made with: Zbrush / Maya / Substance Painter / Photoshop

FinalBasiliskColored1.PNG

Dungeon Crawler Game Slice

My task was to design, model and texture the boss, in this slice of an isometric dungeon crawler. We made Aztec underground tunnels, with snake enemies, and a basilisk boss.
To try the game, click the link below.

The concept was designed by me in Photoshop. Once the character art lead gave their approval, the basilisk was sculpted in Zbrush, zremeshed, UV'd, and then textured.
This was passed to an animator to rig and animate, and be put into the game.

Wireframe & Polycount

Final Basilisk Boss

Texture Maps

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