top of page
Lantern
Made with: Maya / Substance Painter / Unity
Wireframe, polycount, and textures of the lantern:
(A texture sheet for the base and the globe)
The Process
This lantern asset was used in the blacksmith environment team project, the waterfall environment, and in the dungeon crawler game, along with the Basilisk Queen. All of these projects are in the project tab.
This lantern was modeled and UV'd in Maya, textured in Substance Painter, and brought into Unity.
bottom of page